Wasteland Campaigns & Survival Webs

Codex Cryptica for Post-Apocalyptic RPGs

Follow the dependency chains behind survival: who controls clean water, where it travels, who relies on it, and what happens when supply breaks.

Why worlds get complicated

A water shortage can spark a feud over the aquifer; a raider truce can collapse when dust season damages the trade route, and a radiation zone can make the safest road too dangerous. Link the people, places, supplies, and threats behind those choices, so their consequences carry between sessions.

Why Codex Cryptica?

Settlements & Supply Lines

Record who controls clean water, food, fuel, medicine, and working equipment — and which neighbours depend on the same stores.

Raider Factions & Fragile Deals

Connect gangs, militias, traders, and settlement councils through tribute, truces, rival claims, and promises that can fail.

Hazard Zones & Altered Threats

Map radiation, infected areas, toxic weather, machine patrols, and other threats that change where people can travel, scavenge, or settle.

Ruins Worth the Risk

Keep salvage sites, pre-collapse technology, and the people hunting for them tied to the needs and dangers around each expedition.

A Wasteland Settlement Web

One settlement depends on a failing pump, faces pressure from raiders, and prepares for a seasonal hazard and the creatures it drives into the open.

Interactive Graph View
Dustbridge
Wasteland Settlement
Category Wasteland Settlement
Vault Mode Local-first
Interactive Web Node
Inspect Node

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Keep the Wasteland Connected

Tie your settlements, supplies, factions, and threats together in a campaign vault you control.

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