Traveller Campaign Management
Codex Cryptica for Traveller
Keep subsectors, worlds, patrons, Travellers, trade, and rival powers connected in one place.
Why chronicles get complicated
A Traveller campaign is a sandbox built from dozens of jump-linked worlds, each with its own government, trade goods, and local trouble. When your Travellers take a patron's job three parsecs out, you shouldn't have to dig through subsector notes to remember who they owe, who's hunting them, what cargo is in the hold, and what waits at the next jump.
Why Codex Cryptica?
Subsectors, Worlds & Starports
Map subsectors down to individual worlds, world profiles (UWPs), starports, bases and jump routes, all linked to the systems they sit in.
Governments, Corporations & Rival Powers
Track governments, corporations, naval and scout bases, local factions, and rival powers competing across the subsector.
Patrons, Travellers & Contacts
Connect patrons, Travellers, crew members, informants, rivals, and creditors using a visual relationship graph.
Trade, Jobs & Contracts
Track speculative trade, freight, passengers, patron jobs, and mercenary tickets alongside the worlds and factions involved.
Sample Traveller Campaign Web
See how a Free Trader's registration, financing, patron, and freight contracts connect across a subsector.
Featured Tools
Star System Generator
GeneratorGenerate coherent star systems with major bodies, factions, resources, hazards, and a system-wide conflict.
Sci-Fi World Generator
GeneratorBuild individual worlds with environments, civilisations, and adventure hooks.
Ship Generator
GeneratorCreate trader, scout, and mercenary vessels with a crew, a mission, a complication, and a secret.
Faction Generator
GeneratorDesign governments, shipping companies, commercial interests, and rival powers with their own agendas and territory.
Browse all Sci-Fi generators
Every sci-fi generator in one place — free, no login required.
Chart Your Frontier
Keep your Referee notes, patrons, worlds, and faction relationships connected with relationship graphs, interactive maps, and local-first storage.
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