Believable Trade Without the Spreadsheet

Codex Cryptica for TTRPG Economy & Trade

Build believable prices, trade, scarcity, wealth, and economic pressures without simulating an entire economy.

Why campaigns get complicated

Economies in most campaigns fail in one of two directions: everything costs the same everywhere and nothing can run short, or the game master keeps a price spreadsheet no player will ever check. Neither produces play. What produces play is dependence: one town needs what only another can supply, moving it costs something, someone takes a share, and the whole arrangement is one blocked pass away from trouble.

Why Codex Cryptica?

Prices That Mean Something

Trace what each region produces, how goods move, who takes a share, and what strains the arrangement, so a changed price always tells a story.

Settlements With a Trade Identity

Derive what a town makes, what it must import, and what it can export from its land, people, tools, and neighbours rather than picking goods at will.

Routes That Enrich and Endanger

Place toll towns, garrisons, and rivalries where goods must pass a narrow point, and know exactly who loses if the flow stops.

Shortages the Table Can Feel

Run scarcity through rationing, hoarding, substitutes, and competing claims, so a missing good arrives as behaviour before it arrives as arithmetic.

Pressures That Become Hooks

Turn every strain into an open situation with winners, losers, a single prize, and at least two doors the party can walk through.

Where the Iron Goes

One mountain town's export, and everyone with a hand on it: the buyer downriver, the guild at the narrows, the pass that could close, and the grain debt that must be fed.

Trade Web
Kettlebeck Iron
Smelted bars • Mountain town
Category Smelted bars • Mountain town
Vault Mode Local-first
Interactive Web Node
Inspect Node

Featured Tools

Run an Economy That Pushes Back

Connect your towns, factions, routes, and shortages in one place, so every price tells the truth about your world.

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