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Business Generator

Create one specific business the party can visit, work for, compete with, investigate or own. Get its people, what it depends on, who it competes with, the pressure it is under and the hooks that bring the party in. Save it to your vault, with its people and its rivals linked on the graph.

Set your inputs — your draft updates to the right

AI writes unique, rich lore on each generate.

No Draft Generated

Use the sidebar generator control panel to customize parameters, then trigger the generation engine to forge details.

Session Hub

Generated drafts appear here automatically. Choose which ones to reuse as context or save to Codex.

GM Reference

At the Table

GM utility details appear here after generation.

Business Generator FAQ

What does the Business Generator create?

One organisation with a name, what it does, who runs it, its key staff, its clients, the suppliers it depends on, its rivals and other relationships, its reputation, a current pressure, an unusual asset, a secret, an opportunity, a complication and two or three adventure hooks.

How is it different from the Tavern or Social Hub generator?

The tavern and social hub generators make a place where people gather. This one makes a business: a specific organisation with its own money, people, rivals and problems. Use it for a courier company, a ripper clinic or a shipyard.

Can the players own the business?

Yes. Turn on Players own this business and the leader becomes a manager the party employs. You also get starting strengths, liabilities, upgrade paths, recurring obligations and what success attracts. Obligations are named, never priced.

Does it work without AI?

Yes. Every business can be generated from the built-in tables with AI off. With AI on, the business is written in three stages, and any stage that fails falls back to the tables.