Campaign Directory
Find the right Codex Cryptica for your world
Different campaigns get complicated in different ways. See how Codex Cryptica helps organize, connect, and expand the kind of world you're building.
Game Systems
Tailored tools and relationship structures for specific tabletop RPG systems.
Codex Cryptica for Vampire: The Masquerade
Whether you run V5, V20, or classic Revised, a Vampire chronicle quickly becomes a web of Kindred politics, hunting grounds, boons, and lethal secrets. Keep that web connected in one place.
Codex Cryptica for Dungeons & Dragons 5e
Keep every NPC, faction, location, and quest in your campaign connected — and findable when the party goes off-book.
Codex Cryptica for Pathfinder 2e
Keep every NPC, faction, nation, and deity in your Adventure Path connected — and still findable three books later.
Codex Cryptica for Call of Cthulhu
Keep Investigators, contacts, handouts, clues, cults, and tomes connected in one local-first workspace.
Codex Cryptica for Delta Green
Keep Agents, Bonds, cells, Green Boxes, and the unnatural connected in one local-first workspace.
Codex Cryptica for Cyberpunk RED
Keep Fixers, crews, corps, gangs, and gigs connected in one local-first workspace.
Codex Cryptica for Scum and Villainy
Keep crews, battered ships, criminal syndicates, debts, and sector heat connected in one place.
Codex Cryptica for Traveller
Keep subsectors, worlds, patrons, Travellers, trade, and rival powers connected in one place.
Genres & Settings
System-agnostic approaches to worldbuilding across fantasy, sci-fi, horror, and other genres.
Codex Cryptica for Fantasy Worldbuilding
Build a fantasy setting without losing track of how it fits together. Connect realms, dynasties, religions, factions and centuries of history in one place.
Codex Cryptica for Gothic Horror
Keep families, estates, old promises, and buried secrets connected in one local-first workspace.
Codex Cryptica for Cosmic Horror
Keep occult orders, research archives, expedition logs, and incomprehensible entities connected in one local-first workspace.
Codex Cryptica for Dystopian Sci-Fi
Keep institutions, districts, social groups, surveillance systems, and competing factions connected in one local-first workspace.
Codex Cryptica for Space Opera
Keep star systems, worlds, governments, factions, crews, and trade routes connected across your galaxy.
Codex Cryptica for Space Western Campaigns
Keep your crews, ships, outposts, claims, and grudges connected at the edge of settled space.
Keep the War Machine Connected
Track pilots, frames, contracts, operations, and the people caught between them.
Codex Cryptica for Starship Campaigns
Keep bridge crews, ship systems, sector maps, starbases, and fleet orders connected in one place.
Codex Cryptica for Pirate & High Seas Campaigns
Keep your ships, crews, islands, hoards, and grudges connected across every sea your players sail.
Codex Cryptica for Post-Apocalyptic RPGs
Follow the dependency chains behind survival: who controls clean water, where it travels, who relies on it, and what happens when supply breaks.
Codex Cryptica for Steampunk RPGs
Connect the inventions that change what is possible with the people, places, and power struggles they leave behind.
Codex Cryptica for Weird West RPGs
Connect boomtowns, contested claims, patchy law, extractive companies, and occult pressure, so every dispute leaves a mark across the territory.
Codex Cryptica for Conspiracy Campaigns
Keep organisations, operatives, fronts, evidence, and hidden relationships connected in one local-first workspace.
Campaign Styles
Ways of running a table: open, player-directed, exploration-led, whatever system or genre you play them in.
Codex Cryptica for Solo Worldbuilding
Follow each prompt, keep what becomes true, and let every answer change the questions you ask next.
Codex Cryptica for West Marches Campaigns
One world, one hex map, one set of consequences — however many players turn up, and whenever they do.
Codex Cryptica for Sandbox Campaigns
Keep every live thread, faction and consequence in one place, so the world holds together whichever way your players go.